top of page

3D Model:

Dark Bedroom

This project was created using Autodesk Maya 2019 and Adobe Photoshop CC 2019.

For the cushions and the duvet/covers, which were the hardest part about the project, i used a thin cube and created a ncloth affect in the FX sub bar, With this i then, in the attribute editor turned the pressure up and turned the gravity off making sure i had plenty of frames in the playback and made sure i was on frame one. Next i pressed play and paused the bar at the point i wanted each pillow duplicating the original each time and played the bar again to get a new shape so there is some variation. However the duvet was slightly more difficult as i also had to make it fall onto the bed. I did this by creating a gravity field and putting a passive collider on the mattress then creating an ncloth on the flat duvet. I then added some friction and pressed play until it collided with mattress and paused the bar where i wanted it. Next i duplicated it to create a poly without the FX and used the vertex soft selection tool which is B to create ripples and edit the overall shape to how i wanted the sheets to look.

To create the blind i used a cube to create one piece of the blind at the angle i wanted and then I pressed control D to duplicate it and then moved the duplication to the distance away from the original to create the sequence. I then, once i was happy with the distance between them, pressed shift D to create the amount i needed at the same distance apart.

All lights in the scene are area lights that i changed the colour of to give off the look and feel i wanted which includes the sunlight through the blinds, the RGB lights and the 2 main lights.

The sofa is pretty much built with separate shapes with bevels and shape alterations using the select face then W key to move. I built the sofa in separate shapes to make it more realistic as a sofa is built that way in chunks with separations.

Environment Whitebox Scene 016_1.tif
Environment Whitebox Scene 016.tif
Environment Whitebox Scene 016.tif

All personally textured apart from basket (VisualAct)

If i was to do this again i would have used my time more wisely as this was a timed project and i spent more time than i should on the duvet due to its difficulties of getting the shape to how i wanted it. As well as this i would look and learn more about the rendering aspects to the work such as AOVs to maximise the overall outcome of quality. 

 

In my opinion i thought the pillows came out well and are one of my favourite parts of the scene along with the sun light coming through the blinds.

Autodesk Maya 2019 - Student Version_ D_

These are my inspirations for my room and i used these photos as they are photos i took of my bedroom and things i can look at from different angles and perspectives to make the project slightly easy to model. It also made it easy to get a lighting reference seeing in person how the objects react to light and it also helped with the proportions. I decided to add an extra room for the wardrobe to separate the rooms and make it more realistic by filling up the space as the room dimensions i had to model are far bigger than my actual room. I also added two steps to raise the level of the bed and get some variation giving the room some volume.

Glass Room Moodboard.jpg
Glass Wall Plan 001.jpg
bottom of page